Full ACC Rules Click Here! (.PDF reader required)Quick Play Instructions: Download Quick Play Version Here (.PDF reader required)The Game of CribbageThegoalistogettotheendofthecribbageboardfirst.Youreachtheendbyscoring121.Thismay beoneortwotripsaroundtheboard,dependingonthenumberofpointholesonyourboard.You earn points by playing a hand of 6 cards.The BoardTheboardishowyoukeepscore.Eachplayerhastwopegs.Theforwardoneshowsthenumberof pointsearned. Asyouearnpointsyoursecondpegjumpsoveryourfirstaccordingtothenumberof pointsyouearn.Theboardisoneaspectofcribbagewhichmakesitfun,whichiswhywehave taken such time and effort to develop a beautiful board that will last for generations.How to Play Cribbage - The BasicsStartingtheDeal-TwoPlayerPlay(seebelowforalternatives)Playerscutforthedeal-lowestcard wins. After the first hand, players take turns to deal. The dealer shuffles, asks his opponent to cut and thendealssixcardseach.Bothplayersdiscardtwocardsfacedownandthesetwocardsarethen called“thecrib”.Thiscribisanextrahandforthedealer.Sothedealeraimstodiscardcardsintothecribthatwillgiveagoodchanceofa highscoringhandwhereastheopponentaimstogiveawaylowscoringcards.Decidingwhichcardstokeepandwhichtodiscardisahuge part of the skill and excitement of the game of cribbage.The CutAfterthediscard,thedealeraskshisopponenttocutthecardsagain. Thenewtopmostcardisturnedfaceupwards.IfthiscardisaJack,the dealer earns or “pegs” two points and says “Two for his heels”.The PlayTheopponentbeginsbylayingoneofhisfourcardsfaceupwhileclearlystatingit’snumericalvalue. Allroyalcardscountten,theacecounts oneandothercardsareworththeirnumbervalue.Thedealerthenlaysacardinfrontofhimselfandannouncesthetotalofbothcards.Play continueslikethiswitheachplayeralternatelylayingacardonthepileinfrontofhimselfwhileverballykeepingtallyofthecurrentjointtotal. Thetotalmustnotgoabove31.Whenaplayercannotplaywithouttakingthetotalabove31,thatplayersays“go”and,ifpossible,the remainingplayermustcarryonaloneuntilthatplayer,too,cannotplaywithouttakingthetotalabove31.Whenneitherplayercanplayany cardwithouttakingthetotalabove31,theplayerwholaidthelastcardpegs1point.Shouldeitherplayermanagetotakethetotaltoexactly 31,thatplayerpegs2pointsinsteadof1.Thenthecardsalreadyplayedareturnedoverandtheplayerwhodidnotlaythelastcardstartsa new play. This continues until the cards are gone. Ifoneplayer’scardsaregone,theotherplayercontinuesalone. Youdonotscoreapointforlayingthelastcardunlessitmakesexactly31in which case you score 2 points. So far, the points possible are:Cutting to a Jack - 2 pointsLast Card - 1 pointLast Card if exactly 31 - 2 pointsDuring the play, the following events earn points & are immediately pegged on the cribbage board:Laying Down a Card that: Earns (“Pegs”)Brings the total to 15 = 2 pointsMakes a pair with the previous card played (Player calls, “2 for a pair”). = 2 pointsMakes 3 of a kind with the previous cards played (Player calls, “ 6 for 3 of a kind “) = 6 pointsMakes four of a kind (Player calls, “ 12 for 4 of a kind”) = 12 points*Creates a run of 3 or more with previous cards (Player calls, “Run of X for X “ = 1 point per card in the run *** 3 of a kind is also known as a royal pair, 4 of a kind is a double royal pair.**Thecardsdonothavetobeofthesamesuitnordotheyhavetohavebeenlaidinsequentialorder. AcescountlowsoQueen,King, Ace isnotarun.Forexample,ifthecardswereplayedinthisorder:4,2,5,3 Thefourthcardwouldscore4points,(Runof3,4,5-Say“3forarun of 3”) and the fifth card would score five points. (run of 4, 2, 5, 3, 6 - Say “5 for a run of 5”)The ShowEachplayergathersuptheir4cardsandcountsthescoreofthecardsintheirhandplustheturnedupcardonthedeck.Thenon-dealer shows first. In a close game, going first is important because it can often make the difference between winning and losing.Counting Your Hand or Crib:Fifteen-Allcombinationsofcardsthatadduptofifteencount2points.(Playercalls“15for2”,“15for4”,addingthecombinationsasyou go.)A Pair - A pair royal or a double pair royal - count 2, 6 or 12 respectively.A Run - A point for each card in a run.Double Run of Three - Two 3 card runs that share a pair. (6 points for two runs + 2 points for a pair) = 8 pointsDouble Run of Four - Two 4 card runs that share a pair. (8 points for two runs + 2 points for a pair) = 10 points.Double-Double Run of Three - Four 3 card runs that share 2 pairs. (12 points for 4 runs + 4 points for 2 pairs) = 16 points.Triple Run of Three - Three 3 card runs that share a three of a kind. (9 points for three runs + 6 points for a three of a kind) = 15 PointsAFlush-Fourorfivecardsofthesamesuit. Apointisscoredforeachcard. A4pointflushcanonlybescoredusingcardsfromthehand. The turned up card can ONLY be used in a five card flush. Note that flushes do not count in the play.OneforhisNob-Ajackofthesamesuitastheturnedupcard.Thisisalwaysscoredlastsothatthescoreistalliedbyfinishingwiththe satisfying phrase “and one for his Nob”.Thehighestpossiblescoreintheshowis29points-3fivesandaJackinthehandwiththeturnedupcardanotherfiveofthesamesuit as the held Jack.Cribbage Points in “The Show”For each combination adding up to 15 = 2 points per combination2 - 3 - 4 of a kind = 2 - 6 - or 12 respectivelyRun of 3 or more = 1 point per card in run4 card - 5 card flush = 4 or 5 points respectivelyHis Nob - Jack of same suit = 1 pointContinueanotherdealwiththenon-dealertakingthenextturnasshuffleranddealer.Playuntilonepersonpegstoholenumber121.Ifone playergetsto121beforetheotherhasgottenacrossthe“Skunkedpoint(PegPosition90)-thewinnersays“You’vebeenskunked”oron our Modern board design "You've Been Smoked".Three Person CribbageTherulesforthreeplayercribbagearegenerallythesameasthosefortwoplayercribbage,withafewexceptions.Inthisversionyouuseall 3tracksofyourClassyCribbageBoard.Fivecardsaredealttoeachplayerinsteadoftheusual6cards.Afterthelastcardisdealt,the Dealerdealsonecard,facedown,tostartthecribpile.EachplayerdiscardsonlyonecardfromtheirhandtotheCribpile.Theplayertothe leftoftheDealercutsthedeckfortheStartcard.Afterahandisplayed,thedealandpossessionoftheCribgoestothenextplayertothe left. The game proceeds in this manner until one of the players pegs at least 121 points.Partners CribbageTherulesforplayingcribbagewithPartnersaregenerallythesameasthosefortwoplayercribbage,withafewexceptions.Thegamecan beplayedby4to6players,witheachplayerhavingatleastoneotherpersonastheirassignedpartner.Partnersareseatedoppositeeach otheraroundtheplayingtable.Eachplayercountstheirpointsindividually,butcombinetheirpointswiththoseoftheirpartnersbypeggingon thesametrackoftheCribbageBoard.Fivecardsaredealttoeachplayerinsteadoftheusual6cards.Eachplayerdiscardsonlyonecard fromtheirhandtotheCribpile.TheplayertotheleftoftheDealercutsthedeckfortheStartcard.Afterahandisplayed,thedealand possessionoftheCribgoestothenextplayertotheleft. ThegameproceedsinthismanneruntiloneofthePartnergroupspegsatleast121 points.Terminology & DefinitionsCrib: Four cards (two from each player) set aside for the dealer to score after the dealer’s hand.Cut Card: (1) the starter card; (2) the card cut by either player at the start of the game or match to determine the dealer.Flush: Four cards of the same suit held in the hand count four points; five cards of the same suit (including the starter card) count five points in the hand or crib.Game Hole: Hole number 121.Go: Called by a player who cannot play a card without exceeding the cumulative count of 31; the opponent scores one point, or two if reaching exactly 31.Hand: The six cards dealt to each player or the four cards remaining after discarding to the crib.His Heels (Nibs): Jack, when it is the starter card, counts two points for the dealer.His Nobs: Jack of the same suit as the starter card, either in the hand or crib, counts one point.Match: One or more games between two players, the outcome of which is a match winner and a match loser. The play of one or more games between two players during tournament qualification play does not constitute a match.Muggins: The scoring of certain points that one’s opponent fails to peg. It has no relationship to penalties. Muggins is played at the option of the tournament director, but must be listed on a sanctioned tournament flyer and announced prior to the beginning of play.Pair: Two cards of the same rank, such as two Aces.Peg: (1) A small marker that fits into the holes of a cribbage board and is used for scoring. (2) To record a score by advancing the rear peg in front of the front peg.Pegging: The recording of scored points by advancing the rear peg in front of the front peg.Score: Any points earned by a player.Scoring: The earning of points.Shuffle: A random mixing of the cards, which could include riffling.Skunk: To win by 31 or more points (Peg position 90).Double Skunk: To win by 61 or more points (Peg position 60).Starter Card: The card that is cut and placed on the remainder of the pack and is used in counting the value of each hand and the crib.Stink Hole: Hole number 120, which is one short of the game hole.Straight (or Run): single Sequence of three or more consecutive cards in any order during the play of the cards; for example, 3, 5, 6, 7, 4 (counts three when the 7 is played and counts five when the 4 is played).Straight, Multiple: (used only in counting hands and crib):• Double run Two three-card or four-card straights, including one pair; for example, A, 2, 3, 3 or A, 2, 3, 3, 4.• DoubleDouble run Four three-card straights, including two pairs; for example, 8, 8, 9, 9, 10.• Triple run Three three-card straights, including three of a kind; for example, J, Q, Q, Q, K.Most of all: Enjoy playing Classy Cribbage!